i have a JK2 server and clan , it's one of the last populated servers in jk2, and I m running dcmod v1.2 .
There are some guys that have a script or something that restart the server, everytime they want it. When server is populated , they just come and restart. I m wondering if you guys know how i can fix that
Joined: 13 Aug 2007 21:44 Posts: 2845 Location: http://aluigi.org
what of the work-arounds on http://aluigi.org/patches.htm#quake3 have you applied? I don't know this mod or jk2 so it's possible that there is also a bug affecting this specific mod.
Joined: 05 Oct 2007 01:20 Posts: 375 Location: Florida
evan1715 wrote:
--DS-Online v1.32 is vulnerable to name crash/glitch. --DC Mod v1.2 is vulnerable to flood. --Jedi Academy Mod 1.6 is vulnerable to flood, name crash, force crash and fake players.
userinfo flood - rapid changing of a clients userinfo, overflowing the server causing lag and potential crashing fix: get a different mod o_O
Joined: 13 Aug 2007 21:44 Posts: 2845 Location: http://aluigi.org
a generic useful suggestion valid for any field is to check ever the date of the latest version of a software/game/mod and verifying that it's still supported by its author and how much it's supported (for example if the author replies soon to the reports of the users and fixes the problems immediately).
using an old software or an old thirdy part component it's the first way to get problems (and from what I have seen this dc mod no longer has a homepage and it's closed source)
Joined: 13 Aug 2007 21:44 Posts: 2845 Location: http://aluigi.org
personally I'm not interest in this for various reasons (old unsupported mod, usually the bugs in these mods are hard/boring to fix, general lack of interest and so on).
Joined: 05 Oct 2007 01:20 Posts: 375 Location: Florida
ok, this looks like force crash... but extreme version lol. so let's go ahead and try and see if ur version of dcmod is fixed against force crash go into your server, open your console and type in /set forcepowers 1337;wait 1;forcechanged kill urself and respawn..... if u respawn with no server crash, i want u to do the same method people are using with this. go to spec, go ahead and bind it and do it repeatedly and then join.
if the server does not crash with the regular force crash, ur mod is protected, but apparently not from this one :P so the mod is probably a very basic protection and these people cheated the system and found a bug in the patch.
so go ahead and test it on ur version of dcmod and tell me ur results and we'll go on from there xD also, if it doesn't crash with the command line given above, give me ur ip to ur server so i can test some stuff
Joined: 05 Oct 2007 01:20 Posts: 375 Location: Florida
ah so ur version of dcmod is not fixed from force crash :P it's a very common crash people use :P does dcmod have an open source so the bug can be fixed through code?
Joined: 13 Aug 2007 21:44 Posts: 2845 Location: http://aluigi.org
uhmmm so basicly you used a multiplayer server mod from an untrusted source (the so called "friends" are the first cause of security problems) without knowing what it really changes or who created it... wow, and then people wonder why they get "hacked" (meaningless word that many people like to use for anything) eh eh eh :)
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